Really like the sound design. It was stressful to listen to, and I did feel, throughout playing, that I was panicking to stay calm and keep up with all my needs. Nice how everything, even the graphic design, serves that purpose. With the black, white and grey tones, there is totally a sense of desperation. I can tell that this game came from the heart and a real place. Thanks for sharing a bit of yourself with us.
An interactive novel and life simulation of a young woman doing ordinary things in extraordinary ways
You are about to experience a day in Samara Jones' life. She has a very special interpretation of 'control' which keeps her from having a common daily routine. Hopefully, she will get everything neccessary done at home so that she can leave the house for a walk.
Prepare to face unusual challenges and maybe to not succeed in every aspect of daily life.
This game broaches the issue of living with OCD (obsessive-compulsive disorder). Viewing obsessive thoughts and compulsive actions from the perspective of a game might be disturbing for people suffering from this or similar diseases.
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